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Kyra

Revision as of 02:19, 30 June 2006 by Clem (talk | contribs) (starting malcolm inventory work)

Status of the Kyra engine

The current Kyrandia engine in the ScummVM SVN repository can play through Kyrandia 1 (some graphics glitches still occur). The data file (kyra.dat) needed can be found in the SVN section "engine-data" (latest version of kyra.dat).

Also ScummVM 0.10.0 (unstable SVN sources) is capable of showing the Kyrandia 3 main menu and playing the introduction sequence.

TODO

  • Complain if no game data was found in specified directory instead of assert() and producing bunch of useless warnings.
  • implement the missing opcodes (see Kyra opcodes for a list of unimplemented/unused opcodes)
  • make sound working properly (MIDI sound has some problems)
  • Reduce kMD5FileSizeLimit from 1MB to e.g. 80 kb (this might require recomputing some MD5s, but is faster, and good enough for finger printing)

Status of the Source Release

Negotiations for the release of the source to Kyrandia (and possible freeware release) have been conducted with Electronic Arts LA. The original code and assets from the Westwood-era have been confirmed to still exist on backups.

Action has stalled, mostly due to confusion over the franchise ownership and licensing. As of the last update, EA has reconfirmed their ownership of the rights.

Tech info

The items and the map list include tips for the game, do not look at them if you want to play the game on your own.

Kyrandia 1

Kyrandia 2: Hand of Fate

Kyrandia 3: Malcolm's Revenge

External links