Difference between revisions of "Kyra/Maps (Kyrandia 2)"

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mention how the rooms are accessible through the debugger
m (initial page, first map of HoF made in DIA)
 
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All rooms are currently drawn as mspaint sketches and will be converted to DIA files for better looks. There are considerable fewer rooms in HoF than in Kyra1 (86 (0-85), including some non-playable cutscene rooms)
This page lists the rooms and '''maps''' in Hand of Fate, playable through ScummVM's [[Kyra]] engine. With 86 rooms there are considerable fewer locations in HoF than in Kyra1 (room numbers 0-85)


* [http://www.unet.univie.ac.at/~a0200586/stuff/hofmap1-dia.png Map 1: Zanthia's swamp]
The rooms can be accessed through the debugger (hotkey ctrl + 'd'), with the command "enter [room number]"
 
The room list is saved in the text area in _START01.EMC (contained in MISC_EMC.PAK)
 
===Non-playable rooms===
* 37 - Marko's home
* 43 - Tunnel background when Zanthia falls down the shaft on Volcano Island
* 44 - Zanthia calls Faun from underground Volcano Island
* 61 - Sea background when the seamen toss her overboard on Volcano Island
* 63 - Zanthia calls Faun from the city gate
* 64 - Zanthia calls Faun from inside the city
* 67 - Zanthia on the lift - Marko fights Hand close-up
* 70 - Zanthia on the lift
* 71 - Cutscene after Volcano Island underground, Zanthia flies to the mountains
* 79 - Zanthia calls Faun from outside the rainbow cabin
 
===Maps===
* [[media:Hofmap1.png|Map 1 - Zanthia's swamp]]
* [[media:Hofmap2.png|Map 2 - City]]
* [[media:Hofmap3.png|Map 3 - Volcano Island and Mustard Island]]
* [[media:Hofmap4.png|Map 4 - Mountains and Gears]]
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