Difference between revisions of "Mortevielle"
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==Games== | ==Games== | ||
*[[Mortville Manor]] | *[[Mortville Manor]] | ||
+ | |||
+ | ==Status== | ||
+ | * French DOS version completable | ||
+ | * Partial English translation in DAT file | ||
+ | * No sound support | ||
+ | * German DOS version is not working (encryption issue?) | ||
+ | * Amiga/Atari version not yet supported | ||
+ | * Other platforms seem to use a completely different engine, no support planned. | ||
== Resources == | == Resources == |
Revision as of 09:53, 7 May 2012
Mortevielle | ||
---|---|---|
Engine developer | dreammaster, sev, strangerke | |
Companies that used it | Lankhor | |
Games that use it | Mortville Manor | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | N/A |
The Mortevielle engine was used by Lankhor in Mortville Manor, which was a best seller in several countries in 1987-1989 (depending on the platform). The game is completely hardcoded and is using a complex speech generation based on phoneme analysis.
The team is working on this engine based on sources provided by the DOS porter and DotEmu. They are a mix of Pascal and ASM.
Games
Status
- French DOS version completable
- Partial English translation in DAT file
- No sound support
- German DOS version is not working (encryption issue?)
- Amiga/Atari version not yet supported
- Other platforms seem to use a completely different engine, no support planned.