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(Created page with "{{Infobox_OpenTasks| taskname=Hardware accelerated blitting| gsocworkload=100%| techcontact=Einar Johan Trøan Sømåen, Johannes Schickel, [[Us...") |
Strangerke (talk | contribs) (Upgrade to 100% to (hopefully) increase student interest) |
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* Plan, discuss and develop a design for a generic API for hardware acceleration. | * Plan, discuss and develop a design for a generic API for hardware acceleration. | ||
* Implement the API for several backends (for example the desktop OpenGL backend, and OpenGL ES backends such as iOS and Android). | * Implement the API for several backends (for example the desktop OpenGL backend, and OpenGL ES backends such as iOS and Android), updating/refactoring the backend code as necessary to keep the code stable and maintainable. | ||
* Update the Broken Sword 2.5 engine code to use the new API. | * Update the Broken Sword 2.5 engine code to use the new API. | ||
* Update the Wintermute engine code to use the new API. | * Update the Wintermute engine code to use the new API. | ||
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* Good C++ skills. | * Good C++ skills. | ||
* Good knowledge of ScummVM coding conventions and portability guidelines (could be learned in less than a week) | * Good knowledge of ScummVM coding conventions and portability guidelines (could be learned in less than a week) | ||
===Helpful to Have:=== | |||
* Some basic knowledge of OpenGL and OpenGL ES. | |||
* Access to several different supported platforms for testing. |