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(changing to past tense for the GSoC term) |
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{{EngineDescription| | {{EngineDescription| | ||
name=Prince| | |||
developer=[[User:lukaslw|lukaslw]]| | |||
companies=[[Metropolis Software House]]| | |||
usedBy=[[The Prince and the Coward]]| | |||
dateAdded=October 10, 2014| | |||
release=2.1.0| | |||
}} | }} | ||
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==Status== | ==Status== | ||
Completable. English translation in progress. | |||
==Translation== | |||
Go to [https://translations.scummvm.org/projects/prince/prince/en/ our translations website]. | |||
Originally the game was in Polish, with proper translation in German, and mid-quality translation into Russian, thus, you need to know any of those languages. | |||
In your profile choose languages you understand (in Settings -> Secondary languages), then the website will present you with the relevant strings in those languages, which could help you do a better job. Also, pay attention to the nearby strings, as that often will provide you with the context of the dialogue (it gives +/-5 lines of context). | |||
The translation strings contain service words and symbols. Those must be copied as-is. | |||
Possible service words: | |||
====dialogNNN==== | |||
* <code>HERO:, OTHER:, P#OTHER:, P#P#OTHER:, P#HERO:, OTHER2:</code> etc. Those designate the speaker and must be present at the beginning of the string. | |||
* <code>$1-$19</code> – dialog tree variants. Must be at the beginning of the string. | |||
* <code>#E2#X0, #E7#E8#B0</code> etc, starting with #. Those are special symbols for branching in dialog trees. Present at end of the string. Sometimes they're the only part of the string. | |||
* '|' . A newline symbol. Use for extra-long string to ensure the breaks are in the designated place. | |||
====Rest of the files==== | |||
* '|', '*' and '+' – special symbols, pause, pause and newline respectively. Need to stay at the line where they are. | |||
==External links== | ==External links== |
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