Difference between revisions of "Prince"

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(→‎Status: -- update)
(Added info on translations)
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==Status==
 
==Status==
 
Completable. English translation in progress
 
Completable. English translation in progress
 +
 +
==Translation==
 +
Go to [https://translations.scummvm.org/projects/prince/ our translations website].
 +
 +
The translation strings contain service words and symbols. Those must be copied as-is.
 +
 +
Possible service words:
 +
====dialogNNN====
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* <code>HERO:, OTHER:, P#OTHER:, P#P#OTHER:, P#HERO:, OTHER2:</code> etc. Those designate the speaker and must be present at the beginning of the string.
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* <code>$1-$19</code> – dialog tree variants. Must be at the beginning of the string.
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* <code>#E2#X0, #E7#E8#B0</code> etc, starting with #. Those are special symbols for branching in dialog trees. Present at end of the string. Sometimes they're the only part of the string.
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* '|' . A newline symbol. Use for extra long string to ensure the breaks are in the designated place.
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 +
====Rest of the files====
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* '|', '*' and '+' – special symbols, pause, pause and newline respectively. Need to stay at the line where they are.
  
 
==External links==
 
==External links==

Revision as of 18:20, 11 September 2019

Prince
Engine developer lukaslw
Companies that used it Metropolis Software House
Games that use it The Prince and the Coward
Date added to ScummVM October 10, 2014
First release containing it N/A


The Prince engine was used in The Prince and the Coward.

The source code, and permission to translate the game, was provided by the copyright holders. The Prince and the Coward was integrated into ScummVM by the GSoC student lukaslw as part of the GSoC 2014 and is being translated into English by several ScummVM team members.

Status

Completable. English translation in progress

Translation

Go to our translations website.

The translation strings contain service words and symbols. Those must be copied as-is.

Possible service words:

dialogNNN

  • HERO:, OTHER:, P#OTHER:, P#P#OTHER:, P#HERO:, OTHER2: etc. Those designate the speaker and must be present at the beginning of the string.
  • $1-$19 – dialog tree variants. Must be at the beginning of the string.
  • #E2#X0, #E7#E8#B0 etc, starting with #. Those are special symbols for branching in dialog trees. Present at end of the string. Sometimes they're the only part of the string.
  • '|' . A newline symbol. Use for extra long string to ensure the breaks are in the designated place.

Rest of the files

  • '|', '*' and '+' – special symbols, pause, pause and newline respectively. Need to stay at the line where they are.

External links