Difference between revisions of "Release Testing"

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== Release testing for ScummVM 0.8.0 ==
== Release Testing for ScummVM ==


Please use latest CVS build which you may find at bottom of our [http://www.scummvm.org/downloads.php download page]. Play game from beginning through the end. If you encounter any problems, please, submit a bugreport at our [http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse Bugtracker] and provide following information:
* [[Release Testing/2.7.0|2.7.0]]
* [[Release Testing/2.6.0|2.6.0]]
* [[Release Testing/2.3.0|2.3.0]]
* [[Release Testing/2.1.0|2.1.0]]
* [[Release Testing/2.0.0|2.0.0]]
* [[Release Testing/1.9.0|1.9.0]]
* [[Release Testing/1.8.1|1.8.1]]
* [[Release Testing/1.8.0|1.8.0]]
* [[Release Testing/1.7.0|1.7.0]]
* [[Release Testing/1.6.0|1.6.0]]
* [[Release Testing/1.5.0|1.5.0]]
* [[Release Testing/1.4.0|1.4.0]]
* [[Release Testing/1.3.0|1.3.0]]
* [[Release Testing/1.2.0|1.2.0]]/[[SCI/Testing|SCI]]
* [[Release Testing/1.1.0|1.1.0]]
* [[Release Testing/1.0.0|1.0.0]]
* [[Release Testing/0.13.0|0.13.0]]
* [[Release Testing/0.12.0|0.12.0]]
* [[Release Testing/0.11.0|0.11.0]]
* [[Release Testing/0.10.0|0.10.0]]
* [[Release Testing/0.9.0|0.9.0]]
* [[Release Testing/0.8.0|0.8.0]]


* Snapshot date (but please, always test with latest one)
== Testing Guidelines ==
* Bug details, including instructions on reproducing it
* Language of game (English, German, ...)
* Version of game (talkie, floppy, ...)
* Platform and Compiler (Win32, Linux, MacOS, ...)
* Attach a save game if possible


Please, report about your completion on scummvm-devel@lists.sourceforge.net, on our forums either talk to some developer at #scummvm on freenode.net. If you encountered some problem, provide bugreport number too.
* Use the latest build which you may find at the bottom of our [http://scummvm.org/downloads/ download page]. After we branched please use the latest '''stable''' builds when downloading from our [http://buildbot.scummvm.org/builds.html Buildbot].
* Use the launcher to add your game and see if it was detected normally, even if you already have this game already added. Start newly added target.
* Preferably test detection of every game/demo you have, even when you're not going to play them.
* Play game from beginning through the end.
* Preferably use of save/load facility.
* '''Do not''' skip cutscenes.
* If you encounter any problems, please, submit a bug report at our [https://bugs.scummvm.org/ bug tracker].
* If a game has several branches, test as many variants as you can.
* At least 1 user should test each game, preferably but not obligatory on different platforms.
** However, more than one user should test games that satisfy one or more of the following conditions:
*** It is a multiple path game (such as ''Fate of Atlantis'' or ''Maniac Mansion''). We designate such games with a '''''#''''' (hash symbol).
*** It is a new game for this release. We designate such games with a '''''*''''' (star symbol).


Thanks for your help.
== What to provide when you encounter a bug ==
 
Please provide information on our bug tracker. Please, do not post bugs to our forums as that makes discussions and bug fixing progress tracking practically impossible.
 
* Make sure that you have a working mail set up at your GitHub account. In this case you will receive our reply to your bug report.
* Snapshot date (but please, always test with the latest one).
* Bug details, including instructions on reproducing it.
* Language of game (English, German...).
* If it is a fan translation, mention it.
* Version of game (talkie, floppy...).
* Whether the sound was compressed or not.
* Platform and compiler (Linux, macOS, Windows, etc).
* Attach a save game if possible.
* Attach a screenshot to demonstrate graphics bugs if applicable.


{| border="0"
It may happen that at some point of our testing we break savegame compatibility, or do something which affects a specific engine deeply. In that case, you could be asked to restart the game you're currently playing from the beginning. You will be explicitly told to do so, so don't worry if we say nothing in this aspect.
|-
|Legend:
|-
|style="background:lightgreen" style="width:100px"|Completable
|-
|style="background:#7777ff" style=" width:100px"|Minor problems
|-
|style="background:#ff7777" style=" width:100px"|Major problems
|}


{| border="1" cellpadding="2" width=100%
Please, report about your completion on our forums (preferably in the thread linked by the testing announcement). If you encountered some problem, provide the bug report number as well.
|+SCUMM Game Testing for 0.8.0
|- style="background:silver"
|Game Name||Game Version||Status||Tester||Platform||Tested
|-
|Maniac Mansion v1||N/A||N/A||None||None||None
|-
|Maniac Mansion NES||N/A||N/A||None||None||None
|-
|Maniac Mansion v2||N/A||N/A||None||None||None
|-
|Zak McKracken v1||N/A||N/A||None||None||None
|-
|Zak McKracken v2||N/A||N/A||None||None||None
|- style="background:lightgreen"
|Loom||English EGA||Completable. No regressions noted.||eriktorbjorn||Debian, unstable||October 1
|-
|Loom CD||N/A||N/A||None||None||None
|-
|Indy3 EGA||N/A||N/A||None||None||None
|-
|Indy3 VGA||N/A||N/A||None||None||None
|-
|Indy4||N/A||N/A||None||None||None
|-
|Monkey1||N/A||N/A||None||None||None
|-
|Monkey1 CD||N/A||N/A||None||None||None
|- style="background:lightgreen"
|Monkey2||English||Completable. with 2 iMUSE-related bugs||dfabulich||Win32||October 11
|-
|Monkey3||N/A||N/A||None||None||None
|-
|DOTT||N/A||N/A||None||None||None
|-
|Sam and Max||N/A||N/A||None||None||None
|-
|Full Throttle||N/A||N/A||None||None||None
|-
|The Dig||N/A||N/A||None||None||None
|-
|DOTT/Sam&Max/FT/DIG Mac bundle versions||N/A||N/A||None||None||None
|-
|}


{| border="1" cellpadding="2" width=100%
Thanks for your help.
|+Non-SCUMM Game Testing for 0.8.0
|- style="background:silver"
|Game Name||Game Version||Status||Tester||Platform||Tested
|- style="background:lightgreen"
|Simon the Sorcerer 1||German DOS Talkie||Completable with minor gfx glitches||cirion81||Win32||October 12
|-
|Simon the Sorcerer 2||N/A||N/A||None||None||None
|-
|Beneath a Steel Sky||N/A||N/A||None||None||None
|-
|FOTAQ||N/A||N/A||None||None||None
|-
|Broken Sword I||N/A||N/A||None||None||None
|-
|Broken Sword II||N/A||N/A||None||None||None
|-
|Inherit the Earth||N/A||N/A||None||None||None
|- style="background:lightgreen"
|Gobliiins||Multi-lingual CD version||Game is completable.||eriktorbjorn||Win32||October 12
|- style="background:#ff7777" style=" width:100px"|Major problems
|Gobliiins||EGA version||Bug [https://sourceforge.net/tracker/?func=detail&aid=1324814&group_id=37116&atid=418820 #1324814]||^j^||None||None
|-
|}

Latest revision as of 11:07, 7 January 2023

Release Testing for ScummVM

Testing Guidelines

  • Use the latest build which you may find at the bottom of our download page. After we branched please use the latest stable builds when downloading from our Buildbot.
  • Use the launcher to add your game and see if it was detected normally, even if you already have this game already added. Start newly added target.
  • Preferably test detection of every game/demo you have, even when you're not going to play them.
  • Play game from beginning through the end.
  • Preferably use of save/load facility.
  • Do not skip cutscenes.
  • If you encounter any problems, please, submit a bug report at our bug tracker.
  • If a game has several branches, test as many variants as you can.
  • At least 1 user should test each game, preferably but not obligatory on different platforms.
    • However, more than one user should test games that satisfy one or more of the following conditions:
      • It is a multiple path game (such as Fate of Atlantis or Maniac Mansion). We designate such games with a # (hash symbol).
      • It is a new game for this release. We designate such games with a * (star symbol).

What to provide when you encounter a bug

Please provide information on our bug tracker. Please, do not post bugs to our forums as that makes discussions and bug fixing progress tracking practically impossible.

  • Make sure that you have a working mail set up at your GitHub account. In this case you will receive our reply to your bug report.
  • Snapshot date (but please, always test with the latest one).
  • Bug details, including instructions on reproducing it.
  • Language of game (English, German...).
  • If it is a fan translation, mention it.
  • Version of game (talkie, floppy...).
  • Whether the sound was compressed or not.
  • Platform and compiler (Linux, macOS, Windows, etc).
  • Attach a save game if possible.
  • Attach a screenshot to demonstrate graphics bugs if applicable.

It may happen that at some point of our testing we break savegame compatibility, or do something which affects a specific engine deeply. In that case, you could be asked to restart the game you're currently playing from the beginning. You will be explicitly told to do so, so don't worry if we say nothing in this aspect.

Please, report about your completion on our forums (preferably in the thread linked by the testing announcement). If you encountered some problem, provide the bug report number as well.

Thanks for your help.