Difference between revisions of "Return to Ringworld"

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== Known bugs ==
== Known bugs ==
=== Glitch ===
- Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room
=== Non blocking ===
- When switch from the corridor on lvl2 to the room up left and up right, you enter room 150 and 175 with the arrow cursor selected. Clicking with it crashes the game
=== Blocking ===


== External links ==
== External links ==

Revision as of 08:11, 18 August 2013

Return to Ringworld
N/A
First release 1994
Also known as
Developed by Tsunami Media
Published by Tsunami Media
Distributed by (unknown)
Platforms DOS
Resolution 320x200, 256 colors (DOS, VGA)
Engine TsAGE
Support Not yet
Available for
Purchase
No

Return to Ringworld is the sequel to the previous game based on Larry Niven's "Known Space" series of novels (Ringworld). Once again this game is a point and click adventure/puzzle solving game.

After saving the puppeteer race from extermination and uncovering some powerful ancient technology on the first game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searched as fugitives by all three major species, so they go to Ringworld to hide. Once in Ringworld they'll try to uncover some evidence to clear their names, but they stumble across another universe-threatening plot. This time U.N. general Carson Teal is out to rule the universe by uncovering Ringworld's secrets, and you must stop him.

This game is way, WAY bigger than it's predecessor, with hundreds of screens, mazes, etc. Plus you get to play as all three characters throughout the game, a la Day of the Tentacle.

Original Game

Original bugs fixed

Known bugs

Glitch

- Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room

Non blocking

- When switch from the corridor on lvl2 to the room up left and up right, you enter room 150 and 175 with the arrow cursor selected. Clicking with it crashes the game

Blocking

External links