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Difference between revisions of "Return to Ringworld"

135 bytes added ,  16:32, 23 November 2013
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* When Miranda gets captured by General Teal, Quinn & Seeker's subtitles on-screen (over the COM) come up distorted, with the text being stretched vertically with blank lines. Strangerke has suggested that this might have been intentional to indicate that the two aren't actually present, but I consider it weird enough that for consistency, I've set the text to display as normal.
* When Miranda gets captured by General Teal, Quinn & Seeker's subtitles on-screen (over the COM) come up distorted, with the text being stretched vertically with blank lines. Strangerke has suggested that this might have been intentional to indicate that the two aren't actually present, but I consider it weird enough that for consistency, I've set the text to display as normal.
* In Scene 1800, when Seeker fails force-opening the elevator doors, the original game was missing a whole block of logic, plus a broken animation. Some code has been added in the engine to restore those animations.
* In Scene 1800, when Seeker fails force-opening the elevator doors, the original game was missing a whole block of logic, plus a broken animation. Some code has been added in the engine to restore those animations.
* Scene 50 (close up of Quinn on the floating bed) wasn't used. We added it where it was supposed to be, at the beginning of the game.


== Known bugs ==
== Known bugs ==