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Difference between revisions of "Return to Ringworld"

218 bytes removed ,  16:02, 24 November 2013
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Removed fixed bugs
m (Removed fixed bugs)
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== Known bugs ==
== Known bugs ==
=== Glitch ===
=== Glitch ===
* (to be rechecked) Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* Scene 1100 - When discussing with the Canyon people chief, seeker seems to jump a pixel right and left when he starts/stops speaking
* When pressing Esc during the intro, the palette gets corrupted
* Pressing Esc to try and bypass a console startup animation causes a corrupted screen for the rest of the jingle.
* Pressing Esc to try and bypass a console startup animation causes a corrupted screen for the rest of the jingle.
* The slider behavior looks a bit weird, to be verified (scene 1750)
* The slider behavior looks a bit weird, to be verified (scene 1750)
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