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Difference between revisions of "Return to Ringworld"

179 bytes added ,  20:49, 12 October 2013
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Update the list of known issues/bugs
m (Update the list of known issues/bugs)
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=== Glitch ===
=== Glitch ===
* Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room
* Glitch at the bottom on the screen when the hero walks near the bar. Visible when grabbing the objects in the first room
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.


=== Non blocking ===
=== Non blocking ===
* Scene 600: When deactivating the stasis field, it pops up out of the blue. That looks fishy (to be confirmed in the original)
* Support for the voices is not yet implemented.
* Scene 700: The animation of the hero climbing down the rope is broken


=== Blocking ===
=== Blocking ===
* None


== External links ==
== External links ==
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