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Difference between revisions of "Return to Ringworld"

136 bytes added ,  06:51, 13 November 2013
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== Known bugs ==
== Known bugs ==
=== Glitch ===
=== Glitch ===
* (to be rechecked) Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* (to be rechecked) Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone./
* Scene 1100 - When discussing with the Canyon people chief, seeker seems to jump a pixel right and left when he starts/stops speaking


===Playthrough 12/nov/'13===
===Playthrough 12/nov/'13===