Difference between revisions of "SCUMM/Debug Codes"

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1,044 bytes added ,  12:24, 16 November 2022
→‎The Dig: Tell how to force enable debug mode; from NeoDement on YouTube
(→‎The Dig: Tell how to force enable debug mode; from NeoDement on YouTube)
 
(One intermediate revision by the same user not shown)
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=== Sam & Max Hit the Road ===
=== Sam & Max Hit the Road ===
Sam & Max ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 111, but is never set.
Sam & Max ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 111, but is never set.
However, it can be re-enabled (in the original DOS/English CD release) by opening <code>SAMNMAX.001</code> in a hex editor and changing the string of bytes <code>0C692622</code> (located at offset 0x3995) to <code>06696969</code>.
Activation Key: ''Ctrl-D''
==== Keys ====
{|border="1"  cellspacing="0" cellpadding="2" class="wikitable"
|-
!Ctrl-E
|Set variable
|-
!Ctrl-F
|Fast mode
|-
!Ctrl-G
|Goto room
|-
!Ctrl-O
|Pick up object in room x
|-
!Ctrl-L
|Enter a bootparam
|}


=== Full Throttle ===
=== Full Throttle ===
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=== The Dig ===
=== The Dig ===
The Dig ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 89, but is never set.
The Dig ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 89, but is never set.
However, it can be re-enabled (in the original DOS/English CD release) by opening <code>DIG.LA1</code> in a hex editor and changing the string of bytes <code>44002F424F4F542E3030372F633A5C646967</code> (located at offset 0x236D) to <code>590000000000000000000000000000000000</code> (thanks to NeoDement on YouTube!).
Activation Key: ''Ctrl-D''
==== Keys ====
{|border="1"  cellspacing="0" cellpadding="2" class="wikitable"
|-
!Ctrl-E
|Set variable
|-
!Ctrl-F
|Fast mode
|-
!Ctrl-G
|Goto room
|-
!Ctrl-O
|Pick up object in room x
|-
!Ctrl-L
|Enter a bootparam
|}


=== The Curse of Monkey Island ===
=== The Curse of Monkey Island ===
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