Difference between revisions of "SCUMM/Debug Codes"

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479 bytes added ,  12:16, 16 November 2022
→‎Sam & Max Hit the Road: Tell how to force enable debug mode; from NeoDement on YouTube
(→‎Sam & Max Hit the Road: Tell how to force enable debug mode; from NeoDement on YouTube)
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=== Sam & Max Hit the Road ===
=== Sam & Max Hit the Road ===
Sam & Max ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 111, but is never set.
Sam & Max ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 111, but is never set.
However, it can be re-enabled (in the original DOS/English CD release) by opening <code>SAMNMAX.001</code> in a hex editor and changing the string of bytes <code>0C692622</code> (located at offset 0x3995) to <code>06696969</code>.
Activation Key: ''Ctrl-D''
==== Keys ====
{|border="1"  cellspacing="0" cellpadding="2" class="wikitable"
|-
!Ctrl-E
|Set variable
|-
!Ctrl-F
|Fast mode
|-
!Ctrl-G
|Goto room
|-
!Ctrl-O
|Pick up object in room x
|-
!Ctrl-L
|Enter a bootparam
|}


=== Full Throttle ===
=== Full Throttle ===
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