Difference between revisions of "SCUMM/Debug Codes"

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565 bytes added ,  12:24, 16 November 2022
→‎The Dig: Tell how to force enable debug mode; from NeoDement on YouTube
(→‎Sam & Max Hit the Road: Tell how to force enable debug mode; from NeoDement on YouTube)
(→‎The Dig: Tell how to force enable debug mode; from NeoDement on YouTube)
 
Line 352: Line 352:
=== The Dig ===
=== The Dig ===
The Dig ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 89, but is never set.
The Dig ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 89, but is never set.
However, it can be re-enabled (in the original DOS/English CD release) by opening <code>DIG.LA1</code> in a hex editor and changing the string of bytes <code>44002F424F4F542E3030372F633A5C646967</code> (located at offset 0x236D) to <code>590000000000000000000000000000000000</code> (thanks to NeoDement on YouTube!).
Activation Key: ''Ctrl-D''
==== Keys ====
{|border="1"  cellspacing="0" cellpadding="2" class="wikitable"
|-
!Ctrl-E
|Set variable
|-
!Ctrl-F
|Fast mode
|-
!Ctrl-G
|Goto room
|-
!Ctrl-O
|Pick up object in room x
|-
!Ctrl-L
|Enter a bootparam
|}


=== The Curse of Monkey Island ===
=== The Curse of Monkey Island ===
149

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