Difference between revisions of "Screenshots"

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== Introduction ==
== Introduction ==


We try to have screenshots on our website for all games that we support. The purpose of this page is to describe how new screenshots are to be made to ensure uniform overall quality.
We try to have screenshots on our website for all games that we support. The purpose of this page is to describe how new screenshots are to be made to ensure uniform overall quality. . In particular, what scaler you should use, how files should be named etc.


For each game, we would like to have a small (say, between 2 and 5) number of screenshots which give users a good idea of what the game looks like to play. If the game is available in different languages or versions, it would also be nice to have a screenshot or two showing the differences of those versions.
For each game, we would like to have a small (say, between 2 and 5) number of screenshots which give users a good idea of what the game looks like to play. If the game is available in different languages or versions, it would also be nice to have a screenshot or two showing the differences of those versions.
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<!--'''All screenshots to date have been contributed. Thanks all'''-->
<!--'''All screenshots to date have been contributed. Thanks all'''-->
<!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. -->
<!-- We have all screenshots. But if you still have some suggestions feel free to contact sev. -->
* [[Blade Runner]]
* [[Hyperspace Delivery Boy!]]
* [[Myst]]
* [[Mission Supernova]]
* <strike>Myst Masterpiece Edition</strike>
* [[The Neverhood]]
* [[The Neverhood]]
* [[Voyeur]]
* [[Voyeur]]
* [[Wintermute/Games | Wintermute Games]]
* [[Wintermute/Games | Wintermute Games]]
== List of Screenshots that need to be replaced ==
{| border="0" cellpadding="1" cellspacing="2" style="margin-left:5em; background:#FF9999; width:80%"
|- align="center"
| '''Help us replace old screenshots'''
|- style="margin-left:1em; background:#ffffff;"
|- style="background:#ffffff"
|At the time most of our screenshots were taken, browsers could not properly scale pixel art, so small screenshots ended up looking distorted. Nowadays all modern browsers can scale images with a 1:1 pixel ratio, which means all our old screenshots with a hq2x scaler look distorted and don't represent the original art.
We're looking for re-submissions of all screenshots with a filter applied. If you own a game and want to take new screenshots, please submit non-scaled and aspect ratio corrected images.
|}
* All games with a filter applied


== List of game category icons we need ==
== List of game category icons we need ==
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* ScummVM settings
* ScummVM settings
** Pick an interesting scene to take the screenshot of.
** Pick an interesting scene to take the screenshot of.
** 320x200 games should be run without a scaler with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be 640x480 image.
** 320x200 games should be run with '''HQ2x''' (Ctrl+Alt+3) mode and with '''aspect correction''' (Ctrl+Alt+a) mode on. I.e. it should be a 640x480 image.
** 640x480 games should be run without a scaler.
** 640x480 games should be run without a scaler.
** On platforms which use the SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.bmp inside the current directory.
** On platforms which use the SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.png inside the screenshot directory. The default location for screenshots depends on the OS. See the [https://github.com/scummvm/scummvm#90-screenshots-sdl-backend-only README.md] for details.
** '''Make sure your screenshot is at least 640x480 and was made with HQ2x scaler (if originally 320x200).''' Otherwise it won't be accepted.
** If the game runs at a different resolution (such as 512x384, or 800x600), use the normal mode (no scaling) and make sure your screenshot is at the original resolution.
** If the game runs at a different resolution (such as 512x384, or 800x600), use the normal mode (no scaling) and make sure your screenshot is at the original resolution.
* Screenshot file details.
* Screenshot file details.
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** The only supported file format is PNG with maximum compression.
** The only supported file format is PNG with maximum compression.
** Preferably run [http://optipng.sourceforge.net/ OptiPNG] and [http://advancemame.sourceforge.net/comp-readme.html advpng] after that. Use default parameters for OptiPNG and -4 parameter for advpng for best results. If you don't, we'll have to do it later.
** Preferably run [http://optipng.sourceforge.net/ OptiPNG] and [http://advancemame.sourceforge.net/comp-readme.html advpng] after that. Use default parameters for OptiPNG and -4 parameter for advpng for best results. If you don't, we'll have to do it later.
* File name is gametarget[-platform][-lang]-X-full.png where:
** File name is gametarget[-platform][-lang]-X-full.png where:
*** ''gametarget'' is the game target name, see our compatibility page for the full list
*** ''gametarget'' is the game target name, see our compatibility page for the full list
*** ''platform'' is an optional parameter for cases when you submit non-PC game version screenshots
*** ''platform'' is an optional parameter for cases when you submit non-PC game version screenshots
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** Create a .txt file containing the file names followed by full game name and optionally provide the platform name and language in parenthesis. For example "Indiana Jones and the Fate of Atlantis (Amiga German)"
** Create a .txt file containing the file names followed by full game name and optionally provide the platform name and language in parenthesis. For example "Indiana Jones and the Fate of Atlantis (Amiga German)"
*** There is no need to provide titles for every file if they're all the same. Use your discretion.
*** There is no need to provide titles for every file if they're all the same. Use your discretion.
* Thumbnail file details.
** Currently, thumbnails that correspond to the PNG screenshots have to be created manually.
** This is done using [https://imagemagick.org/script/convert.php ImageMagick's ''convert'' command line tool].
** There should be a mkthumb.sh script available in the scummvm-web repository, which includes the required ''convert'' command call and which you could run as:<br /><code>./mkthumb.sh gametarget[-platform][-lang]-X</code>
** The above command assumes there is a screenshot file (PNG) named ''gametarget[-platform][-lang]-X-full.png'' in the same folder. See above for valid values for each part of the name.
** Alternatively, and assuming you have the ImageMagick package installed (tested with ImageMagick 7.0.9-17) you could directly run the command:<br /><code>convert gametarget[-platform][-lang]-X-full.png -interlace line -quality 66 -thumbnail 256 gametarget[-platform][-lang]-X.jpg</code>


== How to make game icon ==
== How to make game icon ==

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