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== ToDo == | == ToDo (unordered) == | ||
* Gob engine | * Gob engine | ||
** More refactoring | |||
*** Merge the Gob2+ pathfinding and goblins handling functions | |||
*** Merge the map loaders | |||
*** Merge drawing functions? And maybe even Draw and Video? | |||
*** Cleaning up the Mult classes | |||
** Completing A.J.'s World | ** Completing A.J.'s World | ||
** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty | ** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty | ||
** Urban Runner | ** Urban Runner | ||
* CoktelVideo: | |||
** Changing Dither, Indeo3 and CoktelVideo so that | |||
*** You can select the dither method | |||
**** 8bit grayscale | |||
**** 8bit plain (just looking up the nearest color) | |||
***** Against a standard palette | |||
***** Against an assigned palette | |||
**** 8bit ordered dithering (for speed) | |||
**** 8bit error distribution (Sierra Light) dithering | |||
*** The 16bit GSoC code can be used | |||
**** 16bit plain (just taking the nearest color) | |||
**** 16bit ordered dithering (should look better) | |||
**** 16bit error distribution (Sierra Light) dithering (should look better) | |||
** Fix broken video in some Addy Junior (Adibou) VMDs | |||
*** I probably guessed something wrong fixing some Urban Runner VMDs | |||
** Implement new audio handling in Addy 5 VMDs | |||
*** Low priority, because Addy 5 is very different, with a new script system and dBase databases | |||
*** Sound part type 4 | |||
*** Subsequent sound parts of type 1 are broken | |||
*** Yet another audio compression? | |||
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