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== ToDo (unordered) == | == ToDo (unordered) == | ||
* Gob engine | * Gob engine: | ||
** Completing A.J.'s World | ** Completing A.J.'s World | ||
** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty | ** (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty | ||
** | ** Addy (ADI) and Addy Junior (Adibou) | ||
** Once Upon A Time: Abracadabra and Baba Yaga | |||
** Fading: | |||
*** Weird fading in Woodruff: white areas show up immediately | |||
*** The fade speed should not be CPU-bound | |||
* Gob Engine cleanup: | |||
** Way too much access to foreign class member variables right now | |||
** Video/Draw | |||
*** Video_v1 and Video_v2 can be merged | |||
*** Merge Video_v6 too? + check for true color | |||
*** Merge Draw_* too? | |||
*** Merge Draw with Video? Put all the low-level stuff into Surface instead | |||
** Scenery | |||
*** Scenery is ANI + DEC. Merge | |||
**** Make ANIObject drawing more flexible for SEQ | |||
** Mult | |||
*** Mult_v1 and Mult_v2 can be merged | |||
*** Mult is SEQ. Also needed for hard-coded games | |||
** Sound | |||
*** Current sound code is meh | |||
** Global | |||
*** Icky globals. Not good | |||
** Goblin/Map | |||
*** Ugly. Needs cleanup badly. | |||
*** _v1/_v2 probably not mergable. But _v2+ classes should be | |||
** GobEngine subclasses like Kyra? | |||
* CoktelVideo: | * CoktelVideo: | ||
** Implement new audio handling in Addy 5 VMDs | ** Implement new audio handling in Addy 5 VMDs | ||
*** Low priority, because Addy 5 is very different, with a new script system and dBase databases | *** Low priority, because Addy 5 is very different, with a new script system and dBase databases | ||
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*** Subsequent sound parts of type 1 are broken | *** Subsequent sound parts of type 1 are broken | ||
*** Yet another audio compression? | *** Yet another audio compression? | ||
== Wish list == | == Wish list == | ||
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* Goblins 3 Hebrew ''-- allegedly, it crashes ScummVM (in o1_printTotText() / Draw_v2::printTotText()). If it really does, I'd need a (legitimate) copy to fix it'' | * Goblins 3 Hebrew ''-- allegedly, it crashes ScummVM (in o1_printTotText() / Draw_v2::printTotText()). If it really does, I'd need a (legitimate) copy to fix it'' | ||
* Gobliins 2 Mac and/or Goblins 3 Mac ''-- Different music and fonts in the Mac versions, would be nice to have them supported'' | * Gobliins 2 Mac and/or Goblins 3 Mac ''-- Different music and fonts in the Mac versions, would be nice to have them supported'' | ||
* Any and all Japanese and Korean Gob games ''-- Need to check if strings and such work |
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