Difference between revisions of "SCUMM/TODO"

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322 bytes added ,  08:46, 12 April 2010
m (bugs in the original are over on the SCUMM/Bugs page now)
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* AdLib: We don't handle (global) music volume changes for AdLib sounds in older SCUMM games. See {{BugTrack|num=1159581}}.
* AdLib: We don't handle (global) music volume changes for AdLib sounds in older SCUMM games. See {{BugTrack|num=1159581}}.
* Add support for non-interactive demo of Monkey Island 2. This can be done either by hacking the SCUMM loop and adding code to parse the existing 'demo.rec' file and re-injecting events in the event loop. Another possible approach would be to "specialize" the (future) events recording/playback code to deal with the original SPUTM .rec files.
* Add support for non-interactive demo of Monkey Island 2. This can be done either by hacking the SCUMM loop and adding code to parse the existing 'demo.rec' file and re-injecting events in the event loop. Another possible approach would be to "specialize" the (future) events recording/playback code to deal with the original SPUTM .rec files.
* Work around actor (re)color bugs in Indy3 FM-TOWNS / VGA. See http://home.comcast.net/~ervind/ij3misc.html
* Might also be nice to use the trick they used in AGI/Sarien to add custom recoloring to costumes at least for the EGA games. E.g. in MM, an actor with blue trousers working on a blue ground looks... stealthy :)


== SCUMM V0 ==
== SCUMM V0 ==
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