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**'''Description:''' Implement a OpenGL (and OpenGL ES 1.1 compatible) Graphics Manager for use with a SDL backend, and another Manager without using SDL. | **'''Description:''' Implement a OpenGL (and OpenGL ES 1.1 compatible) Graphics Manager for use with a SDL backend, and another Manager without using SDL. | ||
**'''Time:''' June 28 – July 19 | **'''Time:''' June 28 – July 19 | ||
**'''Status:''' ''In progress'' - | **'''Status:''' ''In progress'' - Blitting to screen | ||
**'''To do:''' | **'''To do:''' | ||
***Design the base structure for a OpenGL graphics manager | ***<s>Design the base structure for a OpenGL graphics manager</s> | ||
***Implement OpenGL setup and screen initialization code for having at least a | ***<s>Implement OpenGL setup and screen initialization code for having at least a blank screen when running</s> | ||
***Implement blitting to screen code (drawing of game, overlay, mouse) and screen update | ***Implement blitting to screen code (drawing of game, overlay, mouse) and screen update | ||
***Implement OpenGL scalers for any aspect ratio | ***Implement OpenGL scalers for any aspect ratio | ||
***Implement support for paletted textures (Needs some thought, is it really needed?) | |||
***Code cleanup and documentation | ***Code cleanup and documentation | ||
*'''Implementation of new modular backend for other platform backends''' | *'''Implementation of new modular backend for other platform backends''' |
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