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edits
Strangerke (talk | contribs) (After a check, scene 7000 is fixed too by Dreammaster recent commits) |
Strangerke (talk | contribs) (Move bugs described for scene 9150 and 9900 to the engine bugs) |
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Line 7: | Line 7: | ||
Known engine bugs: | Known engine bugs: | ||
*Scene 4301: Broken savegames : "Unknown class name 'PaletteRotation' encountered trying to restore savegame!" | |||
*Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel). | *Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel). | ||
*During a cutscene, if scummvm loses focus then has focus, the cursor is displayed instead of staying hidden. | |||
Known hardcoded logic bugs: | Known hardcoded logic bugs: | ||
*Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast | *Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast | ||
*Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though | *Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though | ||
*Scene 9200: When the bed is burning, Quinn exit the scene, then reenter it. Hotspots seems disable at this point. | *Scene 9200: When the bed is burning, Quinn exit the scene, then reenter it. Hotspots seems disable at this point. | ||
*Scene 9700: Dialogs are not skippable. It looks wrong (to be verified) | *Scene 9700: Dialogs are not skippable. It looks wrong (to be verified) | ||
Game is now completable. | Game is now completable. |