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Strangerke (talk | contribs) (Fix 2 bugs) |
Strangerke (talk | contribs) (Add bugs detected by eriktorbjorn) |
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Known engine bugs: | Known engine bugs: | ||
* There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". | |||
* The start play / introduction dialog looks a bit different in DOSBox than it does in ScummVM. It's positioned slightly different, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red. | |||
* In DOSBox, the button remains selected unless I move the mouse entirely off the button. | |||
* Quitting the game while the inventory dialog is open generates a failed assertion. | |||
Known hardcoded logic bugs in floppy version: | Known hardcoded logic bugs in floppy version: |