1,190
edits
Eriktorbjorn (talk | contribs) (The "***I have no response" bug has been fixed.) |
Strangerke (talk | contribs) (Move a couple of bugs to 'present in the original game') |
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Known engine bugs: | Known engine bugs: | ||
* There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". | * There's a Valgrind warning in SceneObject::removeObject() about _visage being undefined when it tests for it. ("Conditional jump or move depends on uninitialised value(s)". | ||
* The start play / introduction dialog looks a bit different | * The start play / introduction dialog looks a bit different int the CD version compared to the floppy versions currently implemented. It's positioned slightly differently, the "Introduction" button has a different border (default button, perhaps?), and when clicked the button goes black, not red. | ||
* In DOSBox, the button remains selected unless I move the mouse entirely off the button. (Should be fixed now, but the fix is a bit hackish.) | * In DOSBox, the button remains selected unless I move the mouse entirely off the button. (Should be fixed now, but the fix is a bit hackish.) | ||
* Quitting the game while the inventory dialog is open generates a failed assertion. | * Quitting the game while the inventory dialog is open generates a failed assertion. | ||
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Known hardcoded logic bugs in CD version: | Known hardcoded logic bugs in CD version: | ||
*Scene 5300: After getting the stasis box, I returned to the food pit (by getting caught again) and spoke to Seeker. He didn't say anything, just walked over to beneath the opening and jumped up through it. Though solid rock, apparently, because it's still described as being covered by a rock. If I escape, and get caught again, Seeker is back in the pit. Otherwise, I don't know where he went. | |||
Present in the original game: | |||
*Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn, it's a simple force field regulator", even if she's not in the room with you because she's stuck with Rock. (Update: This is apparently a bug in the original interpreter as well, but could perhaps be fixed in ScummVM?) | *Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn, it's a simple force field regulator", even if she's not in the room with you because she's stuck with Rock. (Update: This is apparently a bug in the original interpreter as well, but could perhaps be fixed in ScummVM?) | ||
*Scene 5300: This may not be a bug, but if I escape this room and are recaptured (by falling into the pit again), Quinn says "Was it something I said?", etc. Is he supposed to say that every time, or just the first time I get here? | *Scene 5300: This may not be a bug, but if I escape this room and are recaptured (by falling into the pit again), Quinn says "Was it something I said?", etc. Is he supposed to say that every time, or just the first time I get here? | ||
Game status: | Game status: |