Difference between revisions of "Toltecs"

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42 bytes added ,  21:50, 21 November 2011
Updated TODO: Scene sounds are now saved/loaded
(cleanup and formatting)
(Updated TODO: Scene sounds are now saved/loaded)
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* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door on the right, the hero walks around a big path. Same when moving to the tent on the top in the indian village.
* Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door on the right, the hero walks around a big path. Same when moving to the tent on the top in the indian village.
* When getting the piano player off the well, he walks up facing to the left (his side animation is shown).
* When getting the piano player off the well, he walks up facing to the left (his side animation is shown).
* Load/start sound and music of the saved scene when loading.
* Load/start music of the saved scene when loading.
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards).
* Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards).
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places.
* When saving a game, save the whole screen when an animation is playing e.g. when playing animations (the script controlled ones, not the movies) it should save the whole screen when the game is saved when such an animation is running since it uses delta-frames so currently, once restored, the screen is wrong. This is only observed in a few places.
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== Done ==
== Done ==
* Load/start sound of the saved scene when loading.
* Crashes sometimes on scene changes
* Crashes sometimes on scene changes
** (I guess because some talktext is still running although the slot used by it has changed)
** (I guess because some talktext is still running although the slot used by it has changed)
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