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Strangerke (talk | contribs) (Add GSOC task about Wintermute Engine) |
Dreammaster (talk | contribs) m (Grammatical corrections) |
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===Background:=== | ===Background:=== | ||
The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It's originally MS-Windows oriented, and | The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It's originally MS-Windows oriented, and lets the user create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free. During the first semester of 2011, a WME developer, Mnemonic, created WME Lite in a move to make WME more portable. WME Lite runs "only" WME 2D games with a sub-set of available features, and runs on Windows, iOS and MacOS. | ||
After some discussion with Mnemonic, it appears that the engine should be backward compatible, and that development since last version (v1.9.1, on 1/1/2010) | After some discussion with Mnemonic, it appears that the engine should be backward compatible, and that development since the last version (v1.9.1, on 1/1/2010) has been slow, so it's a good time to work on the integration of the Wintermute Engine (2D) into ScummVM. This will be based on WME Lite sources, available on [http://code.google.com/p/wmelite Google Code]. | ||
===The Task:=== | ===The Task:=== | ||
* Integrate WME Lite sources in ScummVM | * Integrate WME Lite sources in ScummVM | ||
* Rework code so it follows ScummVM coding | * Rework code so it follows ScummVM coding conventions | ||
* Refactor code when required | * Refactor code when required | ||
* Add support for WME 2D Games not suffering from WME Lite limitations (see list [http://res.dead-code.org/doku.php/wmelite:start#unsupported_and_changed_features here]. | * Add support for WME 2D Games not suffering from WME Lite limitations (see list [http://res.dead-code.org/doku.php/wmelite:start#unsupported_and_changed_features here]. |
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