Difference between revisions of "GSoC Ideas"

Jump to navigation Jump to search
63 bytes added ,  17:38, 26 February 2012
no edit summary
Line 8: Line 8:


Of course, if you are not participating in Summer of Code, you are also very welcome to try working on one of these projects.
Of course, if you are not participating in Summer of Code, you are also very welcome to try working on one of these projects.
'''Stop reading this!'''


__TOC__
__TOC__
Line 83: Line 85:
== Scalers ==
== Scalers ==


Technical contact: [[User:Sev|Eugene Sandulenko]].
Technical contact: [[User:Sev|Eugene Sandulenko]], [[User:LordHoto|Johannes Schickel]].


Our SDL-based backends (a backend is roughly equivalent to a 'port'), such as the one used by default on desktop machines, use 2D scaler functions to 'scale up' the game screen to a larger size, such as plain 2x/3x scalers and HQ2x/HQ3x.
Our SDL-based backends (a backend is roughly equivalent to a 'port'), such as the one used by default on desktop machines, use 2D scaler functions to 'scale up' the game screen to a larger size, such as plain 2x/3x scalers and HQ2x/HQ3x.
193

edits

Navigation menu