1,190
edits
Strangerke (talk | contribs) (Remove Avalanche on LordHoto's request) |
Strangerke (talk | contribs) (Add GSOC 2012 activity) |
||
Line 67: | Line 67: | ||
Technical contact: [[User:Fuzzie|Alyssa Milburn]]. | Technical contact: [[User:Fuzzie|Alyssa Milburn]]. | ||
Currently handled by: [[User:upthorn|upthorn]], GSoC 2012 | |||
On phones and other mobile devices, ScummVM may need to be shut down abruptly - for example, due to memory pressure caused by an incoming call, or another background task. | On phones and other mobile devices, ScummVM may need to be shut down abruptly - for example, due to memory pressure caused by an incoming call, or another background task. | ||
Line 80: | Line 81: | ||
Technical contact: [[User:Sev|Eugene Sandulenko]], [[User:LordHoto|Johannes Schickel]]. | Technical contact: [[User:Sev|Eugene Sandulenko]], [[User:LordHoto|Johannes Schickel]]. | ||
Currently handled by: [[User:singron|singron]], GSoC 2012 | |||
Our SDL-based backends (a backend is roughly equivalent to a 'port'), such as the one used by default on desktop machines, use 2D scaler functions to 'scale up' the game screen to a larger size, such as plain 2x/3x scalers and HQ2x/HQ3x. | Our SDL-based backends (a backend is roughly equivalent to a 'port'), such as the one used by default on desktop machines, use 2D scaler functions to 'scale up' the game screen to a larger size, such as plain 2x/3x scalers and HQ2x/HQ3x. | ||
Line 92: | Line 94: | ||
Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]. | Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]. | ||
Currently handled by: [[User:somaen|somaen]], GSoC 2012 | |||
The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. This idea involves integrating the game runtime engine into ScummVM - this would make the games far more portable. Since there is a free SDK, it would allow people to directly develop 2D games that would run in ScummVM, which is a regular request from ScummVM users. | The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. This idea involves integrating the game runtime engine into ScummVM - this would make the games far more portable. Since there is a free SDK, it would allow people to directly develop 2D games that would run in ScummVM, which is a regular request from ScummVM users. | ||
Line 117: | Line 120: | ||
Technical contacts: [[User:Sev|Eugene Sandulenko]]. | Technical contacts: [[User:Sev|Eugene Sandulenko]]. | ||
Currently handled by: [[User:jakimushka|jakimushka]], GSoC 2012 | |||
The number of ScummVM supported games grows with each release. Since 0.8.0 we are performing extensive prerelease testing. Basically, it is game replaying to find regressions. This becomes a somewhat tiresome process and takes up a lot of time. | The number of ScummVM supported games grows with each release. Since 0.8.0 we are performing extensive prerelease testing. Basically, it is game replaying to find regressions. This becomes a somewhat tiresome process and takes up a lot of time. |