Difference between revisions of "GSoC Ideas"

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236 bytes added ,  09:24, 7 May 2012
Add GSOC 2012 activity
(Remove Avalanche on LordHoto's request)
(Add GSOC 2012 activity)
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Technical contact: [[User:Fuzzie|Alyssa Milburn]].
Technical contact: [[User:Fuzzie|Alyssa Milburn]].
Currently handled by: [[User:upthorn|upthorn]], GSoC 2012


On phones and other mobile devices, ScummVM may need to be shut down abruptly - for example, due to memory pressure caused by an incoming call, or another background task.
On phones and other mobile devices, ScummVM may need to be shut down abruptly - for example, due to memory pressure caused by an incoming call, or another background task.
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Technical contact: [[User:Sev|Eugene Sandulenko]], [[User:LordHoto|Johannes Schickel]].
Technical contact: [[User:Sev|Eugene Sandulenko]], [[User:LordHoto|Johannes Schickel]].
Currently handled by: [[User:singron|singron]], GSoC 2012


Our SDL-based backends (a backend is roughly equivalent to a 'port'), such as the one used by default on desktop machines, use 2D scaler functions to 'scale up' the game screen to a larger size, such as plain 2x/3x scalers and HQ2x/HQ3x.
Our SDL-based backends (a backend is roughly equivalent to a 'port'), such as the one used by default on desktop machines, use 2D scaler functions to 'scale up' the game screen to a larger size, such as plain 2x/3x scalers and HQ2x/HQ3x.
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Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]].
Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]].
Currently handled by: [[User:somaen|somaen]], GSoC 2012


The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. This idea involves integrating the game runtime engine into ScummVM - this would make the games far more portable. Since there is a free SDK, it would allow people to directly develop 2D games that would run in ScummVM, which is a regular request from ScummVM users.
The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. This idea involves integrating the game runtime engine into ScummVM - this would make the games far more portable. Since there is a free SDK, it would allow people to directly develop 2D games that would run in ScummVM, which is a regular request from ScummVM users.
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Technical contacts: [[User:Sev|Eugene Sandulenko]].
Technical contacts: [[User:Sev|Eugene Sandulenko]].
Currently handled by: [[User:jakimushka|jakimushka]], GSoC 2012


The number of ScummVM supported games grows with each release. Since 0.8.0 we are performing extensive prerelease testing. Basically, it is game replaying to find regressions. This becomes a somewhat tiresome process and takes up a lot of time.
The number of ScummVM supported games grows with each release. Since 0.8.0 we are performing extensive prerelease testing. Basically, it is game replaying to find regressions. This becomes a somewhat tiresome process and takes up a lot of time.

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