TrustedUser
574
edits
m (→Nippon Safes: Correct minor formatting error.) |
(Add remaining known Parallaction bugs, mainly in BRA.) |
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== General == | == General == | ||
* | * Merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''. | ||
* Mark all global variables with standard g_ prefix, prior to looking at whether they can be refactored into engine member variables. | |||
== Nippon Safes == | == Nippon Safes == | ||
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** The guy trying to sell you a watch in the park in Part 1. | ** The guy trying to sell you a watch in the park in Part 1. | ||
** The end of Part 2 when a banana is thrown. | ** The end of Part 2 when a banana is thrown. | ||
* Animation graphics glitch with Museum tour guide's mouth during introduction. Looks like a misalignment of the overlay sprite or possibly a z-ordering bug. | |||
* Game completable up until Park in Part 1, where it is possible for Ego to get stuck in various places, making it almost impossible to complete these screens. Looks like a remaining bug in pathfinding algorithm. | |||
Script bugs: | Script bugs: | ||
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Amiga: | Amiga: | ||
* Find out how cursors are stretched. | * Cursor loading broken/corrupted i.e. Find out how cursors are stretched. | ||
* Correctly position text in dialogue balloons | * Correctly position text in dialogue balloons (Try using remote control on TV in hotel room i.e. first scene for example). | ||
* Location text i.e. between scenes, is not displayed. | |||
== Tequila & Boom Boom == | == Tequila & Boom Boom == | ||
Implement everything ;) | Implement everything ;) |