Difference between revisions of "Parallaction/TODO"

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No change in size ,  21:23, 24 September 2012
m
(→‎Big Red Adventure: Add BRA TODO)
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* Game crashes with assertion in finale cutscene {{BugTrack|num=3420858}}.
* Game crashes with assertion in finale cutscene {{BugTrack|num=3420858}}.
** scummvm: ./engines/parallaction/graphics.h:175: virtual uint Parallaction::Cnv::getSize(uint16): Assertion `index < _count' failed.
** scummvm: ./engines/parallaction/graphics.h:175: virtual uint Parallaction::Cnv::getSize(uint16): Assertion `index < _count' failed.
** Only occurs in English version. It doesn't happen in the italian version because the script is different (the problematic line is commented out). We could ignore the line at runtime for other versions as well. Fixing it means adding code to handle a character called 'Dinor', which is the dummy version of Dino and I am not sure the actual 'finale' location would work"
** Only occurs in English version. It doesn't happen in the Italian version because the script is different (the problematic line is commented out). We could ignore the line at runtime for other versions as well. Fixing it means adding code to handle a character called 'Dinor', which is the dummy version of Dino and I am not sure the actual 'finale' location would work.


DOS:
DOS:
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* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].
* Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts.
* Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts.
* Musuem Caveau control panel - "Push the button" verb appears when it shouldn't {{BugTrack|num=2970532}}.
* Museum Caveau control panel - "Push the button" verb appears when it shouldn't {{BugTrack|num=2970532}}.
* In some locations, the explanation overlay object labels can get stuck {{BugTrack|num=2969911}}.
* In some locations, the explanation overlay object labels can get stuck {{BugTrack|num=2969911}}.
** Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone.
** Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone.
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