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Strangerke (talk | contribs) (→Saving anywhere: Fix Upthorn's name) |
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== Saving anywhere == | == Saving anywhere == | ||
;Student: [[User:Upthorn|Jody Northup]] | ;<u>Student:</u>: [[User:Upthorn|Jody Northup]] | ||
;Mentors: [[User:Fuzzie|Alyssa Milburn]] | |||
;Code: N/A | ;<u>Mentors:</u>: [[User:Fuzzie|Alyssa Milburn]] | ||
;Outcome: Failed mid-term | |||
;Original task description: | ;<u>Code:</u>: N/A | ||
;<u>Outcome:</u>: Failed mid-term | |||
;<u>Original task description:</u>: | |||
On phones and other mobile devices, ScummVM may need to be shut down abruptly - for example, due to memory pressure caused by an incoming call, or another background task. | On phones and other mobile devices, ScummVM may need to be shut down abruptly - for example, due to memory pressure caused by an incoming call, or another background task. | ||
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== Scaler Plugin System == | == Scaler Plugin System == | ||
;Student: [[User:Singron|Eric Culp]] | ;<u>Student:</u>: [[User:Singron|Eric Culp]] | ||
;Mentors: [[User:LordHoto|Johannes Schickel]] | ;<u>Mentors:</u>: [[User:LordHoto|Johannes Schickel]] | ||
;Code: (TBD) | ;<u>Code:</u>: (TBD) | ||
;Outcome: Success. The code is still being polished | ;<u>Outcome:</u>: Success. The code is still being polished | ||
;Technical Contacts: [[User:Sev|Eugene Sandulenko]], [[User:LordHoto|Johannes Schickel]] | ;<u>Technical Contacts:</u>: [[User:Sev|Eugene Sandulenko]], [[User:LordHoto|Johannes Schickel]] | ||
;<u>Original task description:</u>: | |||
Our SDL-based backends (a backend is roughly equivalent to a 'port'), such as the one used by default on desktop machines, use 2D scaler functions to 'scale up' the game screen to a larger size, such as plain 2x/3x scalers and HQ2x/HQ3x. | Our SDL-based backends (a backend is roughly equivalent to a 'port'), such as the one used by default on desktop machines, use 2D scaler functions to 'scale up' the game screen to a larger size, such as plain 2x/3x scalers and HQ2x/HQ3x. | ||
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== Testing Framework for ScummVM == | == Testing Framework for ScummVM == | ||
;Student: [[User:Jakimushka|Danil Ishkov]] | ;<u>Student:</u>: [[User:Jakimushka|Danil Ishkov]] | ||
;Mentors: [[User:Sev|Eugene Sandulenko]] | |||
;Code: (TBD) | ;<u>Mentors:</u>: [[User:Sev|Eugene Sandulenko]] | ||
;<u>Code:</u>: (TBD) | |||
;<u>Outcome:</u>: Success. The code is still being polished | |||
;<u>Original task description:</u>: | |||
The number of ScummVM supported games grows with each release. Since 0.8.0 we are performing extensive prerelease testing. Basically, it is game replaying to find regressions. This becomes a somewhat tiresome process and takes up a lot of time. | The number of ScummVM supported games grows with each release. Since 0.8.0 we are performing extensive prerelease testing. Basically, it is game replaying to find regressions. This becomes a somewhat tiresome process and takes up a lot of time. | ||
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== Wintermute integration in ScummVM == | == Wintermute integration in ScummVM == | ||
;Student: [[User:Somaen|Einar Johan Trøan Sømåen]] | ;<u>Student:</u>: [[User:Somaen|Einar Johan Trøan Sømåen]] | ||
;Mentors: [[User:Strangerke|Arnaud Boutonné]] | |||
;Code: (TBD) | ;<u>Mentors:</u>: [[User:Strangerke|Arnaud Boutonné]] | ||
;Outcome: Great success. Code has been merged in Master right after GSoC. | |||
;Technical | ;<u>Code:</u>: (TBD) | ||
;<u>Outcome:</u>: Great success. Code has been merged in Master right after GSoC. | |||
;<u>Technical Contacts:</u>: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]] | |||
;<u>Original task description:</u>: | |||
The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It's originally MS-Windows oriented, and lets the user create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free. During the first semester of 2011, a WME developer, Mnemonic, created WME Lite in a move to make WME more portable. WME Lite runs "only" WME 2D and 1rst person games with a sub-set of available features, and runs on Windows, iOS and MacOS. | The Wintermute Engine (WME) is a set of tools for creating and running graphical adventure games. It's originally MS-Windows oriented, and lets the user create 2D, 2.5D (using 3D characters in a 2D environment) and 3D games for free. During the first semester of 2011, a WME developer, Mnemonic, created WME Lite in a move to make WME more portable. WME Lite runs "only" WME 2D and 1rst person games with a sub-set of available features, and runs on Windows, iOS and MacOS. | ||