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* Test the SaveManager against gjse.scr (save room) and gjre.scr (restore room) | * Test the SaveManager against gjse.scr (save room) and gjre.scr (restore room) | ||
* Add a dirty rectangling system for RenderManager AlphaEntries so we're not rendering them to the backbuffer every frame | * Add a dirty rectangling system for RenderManager AlphaEntries so we're not rendering them to the backbuffer every frame | ||
* Add graceful failure for when .str isn't parsed correctly. | |||
==List of TODO's for Z-Engine to be playable== | ==List of TODO's for Z-Engine to be playable== |
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