Difference between revisions of "SCI/Bugs"

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100 bytes added ,  10:07, 31 October 2013
added qfg1 centaur bug
(added pq1 script bug)
(added qfg1 centaur bug)
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* Camelot: At the bazar in Jerusalem, it's possible to take a peek at a girl taking a bath. If the player enters "look window" instead of walking there manually, ego will walk to the window. The bug doing that is buggy, which may then result in an Oops! message in Sierra SCI and an error in ScummVM. {{BugTrack|num=3614969}}
* Camelot: At the bazar in Jerusalem, it's possible to take a peek at a girl taking a bath. If the player enters "look window" instead of walking there manually, ego will walk to the window. The bug doing that is buggy, which may then result in an Oops! message in Sierra SCI and an error in ScummVM. {{BugTrack|num=3614969}}
* EQ1 (CD only!): The game crashes when trying to exit room 660 (closeup of the head of King Cetus) from the left or right, while trying to show a dialog that you shouldn't go that way. You need to exit the screen from the bottom to continue normally. This gets patched in ScummVM on-the-fly.
* EQ1 (CD only!): The game crashes when trying to exit room 660 (closeup of the head of King Cetus) from the left or right, while trying to show a dialog that you shouldn't go that way. You need to exit the screen from the bottom to continue normally. This gets patched in ScummVM on-the-fly.
* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time. Might not be feasible to fix... - {{BugTrack|num=3293954}}
* PQ1: you are supposed to put your gun into the locker at the police station. The script related to this is buggy. When you put the gun into the locker, it disposes the gun in memory immediately, but it then waits 2 seconds until it actually closes the locker. If the player is fast enough and clicks again, the disposed gun is accessed again, which results in a crash in ScummVM. This worked by pure luck in SSCI. {{BugTrack|num=3036933}} {{BugTrack|num=3303802}}
* PQ1: you are supposed to put your gun into the locker at the police station. The script related to this is buggy. When you put the gun into the locker, it disposes the gun in memory immediately, but it then waits 2 seconds until it actually closes the locker. If the player is fast enough and clicks again, the disposed gun is accessed again, which results in a crash in ScummVM. This worked by pure luck in SSCI. {{BugTrack|num=3036933}} {{BugTrack|num=3303802}}
* KQ6: When scrolling through inventory pages, 4 new stack frames are created each time, causing a stack overflow after some time. Might not be feasible to fix... - {{BugTrack|num=3293954}}
* QFG1VGA: looking at a centaur will show the description of a saurus rex. {{BugTrack|num=3604943}}


= Timer issues =
= Timer issues =
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