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(libgmp is also needed) |
(→SDL: Add missing notes on building libSDL from source on MinGW) |
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SDL is already compiled and needs no further changes, so we can skip the compilation step for it | SDL is already compiled and needs no further changes, so we can skip the compilation step for it | ||
After extracting the contents of the SDL archive in a folder, copy all the files in the 'include/SDL' folder to MinGW's include folder, copy all the files in the 'lib' folder to MinGW's lib folder and copy all the files in the 'bin' folder to MinGW's bin folder. | |||
If you do wish to recompile SDL from source code, please note the following: | |||
* Check that the libSDL source file src/main/win32/version.rc contains the correct version. This was incorrectly listed as v1.2.14 for the v1.2.15 release, needed an additional patch. | |||
* Note the README [http://www.libsdl.org/extras/win32/mingw32/README.txt here], especially the need to include the DirectX development header and libraries from [http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz here] to ensure that the "dsound" rather than the "waveout" / "winmm" fallback audio driver is used. | |||
=== zlib === | === zlib === |