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See [[OpenTasks/Audio/Audio Output Selection]] for more discussion and some technical details. | See [[OpenTasks/Audio/Audio Output Selection]] for more discussion and some technical details. | ||
== MIDI Device Configuration == | === MIDI Device Configuration === | ||
Technical contact: [[User:LordHoto|Johannes Schickel]]. | Technical contact: [[User:LordHoto|Johannes Schickel]]. | ||
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See [[OpenTasks/Audio/MIDI Device Configuration]] for more discussion and some technical details. | See [[OpenTasks/Audio/MIDI Device Configuration]] for more discussion and some technical details. | ||
== Improve Main GUI == | === Improve Main GUI === | ||
Technical contacts: [[User:Sev|Eugene Sandulenko]]. | Technical contacts: [[User:Sev|Eugene Sandulenko]]. | ||
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See [[OpenTasks/Generic/Improve GUI Look]] for more details. | See [[OpenTasks/Generic/Improve GUI Look]] for more details. | ||
== Improve touchscreen GUI == | === Improve touchscreen GUI === | ||
Technical contacts: [[User:Sev|Eugene Sandulenko]]. | Technical contacts: [[User:Sev|Eugene Sandulenko]]. | ||
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See [[OpenTasks/Generic/Touch GUI]] for more details. | See [[OpenTasks/Generic/Touch GUI]] for more details. | ||
== Hardware accelerated blitting == | === Hardware accelerated blitting === | ||
Technical contacts: Our IRC channel, our mailing list, or contact [[User:somaen|Einar Johan Trøan Sømåen]], [[User:LordHoto|Johannes Schickel]], [[User:Fuzzie|Alyssa Milburn]], [[User:Digitall|David G. Turner]] | Technical contacts: Our IRC channel, our mailing list, or contact [[User:somaen|Einar Johan Trøan Sømåen]], [[User:LordHoto|Johannes Schickel]], [[User:Fuzzie|Alyssa Milburn]], [[User:Digitall|David G. Turner]] | ||
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See [[OpenTasks/Graphics/Hardware Acceleration]] for more details. | See [[OpenTasks/Graphics/Hardware Acceleration]] for more details. | ||
== Denarius Engine == | === Denarius Engine === | ||
Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]. | Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]. | ||
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See [[OpenTasks/Engine/Denarius]] for more details. | See [[OpenTasks/Engine/Denarius]] for more details. | ||
== CGE2 Engine == | === CGE2 Engine === | ||
Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Dreammaster|Paul Gilbert]]. | Technical contacts: [[User:Strangerke|Arnaud Boutonné]], [[User:Dreammaster|Paul Gilbert]]. | ||
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See [[OpenTasks/Engine/Sfinx]] for more details. | See [[OpenTasks/Engine/Sfinx]] for more details. | ||
== Adding text to speech support in Mortville Manor == | === Adding text to speech support in Mortville Manor === | ||
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Strangerke|Arnaud Boutonné]] | Technical contacts: Our IRC channel, our mailing list, or contact [[User:Strangerke|Arnaud Boutonné]] | ||
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decent text to speech generation, in (at least) French, German and English. | decent text to speech generation, in (at least) French, German and English. | ||
== Adding speech synthesis of on-screen text for people with reduced sight == | === Adding speech synthesis of on-screen text for people with reduced sight === | ||
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Strangerke|Arnaud Boutonné]] | Technical contacts: Our IRC channel, our mailing list, or contact [[User:Strangerke|Arnaud Boutonné]] | ||
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This task would allow people suffering of sight issues to play more games in ScummVM. | This task would allow people suffering of sight issues to play more games in ScummVM. | ||
== AGS == | === AGS === | ||
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Fuzzie|Alyssa Milburn]] | Technical contacts: Our IRC channel, our mailing list, or contact [[User:Fuzzie|Alyssa Milburn]] | ||
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'''This task almost certainly needs experience in understanding/refactoring of complex existing codebases, so please contact us as soon as possible if you're interested.''' | '''This task almost certainly needs experience in understanding/refactoring of complex existing codebases, so please contact us as soon as possible if you're interested.''' | ||
== Sources for other ideas == | === Sources for other ideas === | ||
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]] | Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]] | ||
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Some other ideas (most of which might be incomplete or outdated, or too difficult for a new developer) can be found on our [[OpenTasks]] page. Again, be sure to talk to us before thinking too much about any idea on these lists, as many things are likely to be outdated or simply wrong. | Some other ideas (most of which might be incomplete or outdated, or too difficult for a new developer) can be found on our [[OpenTasks]] page. Again, be sure to talk to us before thinking too much about any idea on these lists, as many things are likely to be outdated or simply wrong. | ||
== New game engines == | === New game engines === | ||
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]], [[User:Md5|Filippos Karapetis]], | Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]], [[User:Md5|Filippos Karapetis]], | ||
If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first. | If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first. |