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(Add fourth GSoC 2014 student.) |
(Add fifth student to GSoC 2014 page.) |
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;<u>Mentors:</u>: [[User:Somaen|Einar Johan Trøan Sømåen]], [[User:aquadran|Paweł Kołodziejski]] | ;<u>Mentors:</u>: [[User:Somaen|Einar Johan Trøan Sømåen]], [[User:aquadran|Paweł Kołodziejski]] | ||
;<u>Code:</u>: Unknown | ;<u>Code:</u>: Unknown | ||
;<u>Outcome:</u>: Work In Progress | ;<u>Outcome:</u>: Work In Progress | ||
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;<u>Mentors:</u>: Joel Teichroeb, Christian Krause | ;<u>Mentors:</u>: Joel Teichroeb, Christian Krause | ||
;<u>Code:</u>: Unknown | ;<u>Code:</u>: Unknown | ||
;<u>Outcome:</u>: Work In Progress | ;<u>Outcome:</u>: Work In Progress | ||
;<u>Technical Contacts:</u>: Joel Teichroeb, Christian Krause | ;<u>Technical Contacts:</u>: Joel Teichroeb, Christian Krause | ||
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The purpose of this project is firstly to improve the graphical appearance and audio of the PC version of "Escape from Monkey Island" running in the ResidualVM 3D game interpreter to better match the original game. Secondly, ResidualVM's compatibility with the PlayStation 2 version of the game will be improved. | The purpose of this project is firstly to improve the graphical appearance and audio of the PC version of "Escape from Monkey Island" running in the ResidualVM 3D game interpreter to better match the original game. Secondly, ResidualVM's compatibility with the PlayStation 2 version of the game will be improved. | ||
== | == Improving ResidualVM Support for Escape from Monkey Island == | ||
;<u>Student:</u>: [[User: | ;<u>Student:</u>: [[User:Unknown|Joseph Jezak]] | ||
;<u>Mentors:</u>: | ;<u>Mentors:</u>: Joel Teichroeb, Christian Krause | ||
;<u>Code:</u>: | ;<u>Code:</u>: Unknown | ||
;<u>Outcome:</u>: | ;<u>Outcome:</u>: Work In Progress | ||
;<u>Technical Contacts:</u>: | ;<u>Technical Contacts:</u>: Joel Teichroeb, Christian Krause | ||
;<u>Original task description:</u>: | ;<u>Original task description:</u>: | ||
Escape from Monkey Island (EMI) support is currently incomplete in ResidualVM. This project intends to improve the playability of the game in ResidualVM by completing stubbed functions in the Lua scripting engine, solving graphical bugs and fixing game logic issues. This work will be completed through reverse engineering the original EMI binary and rewriting missing functionality as well as play testing the game in ResidualVM. |