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* For those starting out with reverse engineering, check out our [[HOWTO-Reverse_Engineering|Reverse Engineering HOWTO]]. | * For those starting out with reverse engineering, check out our [[HOWTO-Reverse_Engineering|Reverse Engineering HOWTO]]. | ||
* Apart from git bisection to locate regressions in gameplay, the (experimental) [[Event_Recorder|Event Recorder]] provides a framework for recording and replaying gameplay to detect regressions. | * Apart from git bisection to locate regressions in gameplay, the (experimental) [[Event_Recorder|Event Recorder]] provides a framework for recording and replaying gameplay to detect regressions. | ||
* For some general suggestions on developing engines, see the [[HOWTO-Tips_And_Tricks|Engine Development Tips & Tricks]] | |||
== For Backend authors == | == For Backend authors == |
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