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Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have Python code available which can parse and display the contents of Director 2 and Director 3 'movie' files. This should be enough to implement a ScummVM engine to allow some early Director adventures to be played; for example, parsing the movie files, implementing the frame-based playback system, drawing bitmaps and shapes, playing sounds and running some basic (Lingo) scripting. | Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have Python code available which can parse and display the contents of Director 2 and Director 3 'movie' files. This should be enough to implement a ScummVM engine to allow some early Director adventures to be played; for example, parsing the movie files, implementing the frame-based playback system, drawing bitmaps and shapes, playing sounds and running some basic (Lingo) scripting. | ||
== Infrastructure Tasks == | |||
=== Improve Android port === | |||
Technical contacts: [[User:Fuzzie|Fuzzie]] | |||
=== Improving the iPhone/iOS port === | |||
Technical contact: [[User:LordHoto|Johannes Schickel]], [[User:Sev|Eugene Sandulenko]]. | |||
The current iOS port, which we still label as iPhone, is functional but feels not really polished in a number of ways. The port comes from a time when the first two generations of the iPhone were still the top models. This, for example, makes it not as nicely usable on modern iOS devices because of resolution issues. Furthermore, while the gesture input serves as a great way to, for example, change control schemes, it also has some annoying issues. The most prominent example is that the "open global main menu" gesture sometimes causes the main menu to immediately close. | |||
Build wise the iOS port is currently only supported by using a custom toolchain. Supporting the official toolchain and XCode as development environment in '''addition''' to the current toolchain is something we would really like to see. We already have a tool to auto-generate project files for Microsoft Visual Studio. The idea would be to take the currently WIP XCode support and finish it. Building with the official toolchain on command line would also be nice to have. | |||
Essentially, this task requires working on various aspects of the iOS port. This includes graphics, GUI, input handling, but also build related aspects. Ideally, we want our iOS port to feel much smoother for the users, but also for developers working on it. | |||
'''This task requires C++, ObjC(++), and iOS development knowledge. It also requires access to a (jailbroken) iOS device, preferable both iPhone and iPad, and the official iOS development environment.''' | |||
=== Improve iOS port of ResidualVM === | |||
Technical contacts: [[User:aquadran|Paweł Kołodziejski]], [[User:somaen|Einar Johan Trøan Sømåen]] | |||
Currently ResidualVM has an in progress Android port, but it lacks an iOS port. This task is about to make it for iPhones and iPads. | |||
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#iOS_port_of_ResidualVM iOS Port] for more details | |||
=== Improve audio device configuration === | |||
Technical contact: [[User:LordHoto|Johannes Schickel]]. | |||
Our configuration currently doesn't support all audio and MIDI options we would like, and even common configurations cannot always be conveniently specified. | |||
See [[OpenTasks/Audio/Audio Output Selection]] and [[OpenTasks/Audio/MIDI Device Configuration]] for more discussion and some technical details. |
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