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One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an existing one.
Sometimes source code is available - in recent summers, students integrated code supporting games such as [[Sfinx]], [[The Prince and the Coward]] and [[Avalanche]] into ScummVM. In fact, our support for the [[Wintermute]] engine was not only started by a GSoC student, who integrated the code into our tree, but also [[Wintermute/Games|drastically improved ]] by another student a year later.
Amore challenging (but hopefully rewarding) idea is to start (or continue) reverse engineering a game where no source is available[[File:GSOC_EMI. Two good examples are the pair of students who drastically improved ResidualVM's support for Escape from Monkey Island, and the work on improving png|160px]] [[Operation StealthFile:GSOC_zvision.png|160px]]. Another option is to work on merging someone else's reverse engineering work, such as was done with the [[ZVisionFile:GSOC_EMI_asm.png|160px]] engine.
A more challenging (but hopefully rewarding) idea is to start (or continue) reverse engineering a game where no source is available. Two good examples are the pair of students who drastically improved ResidualVM's support for Escape from Monkey Island, and the work on improving [[File:GSOC_EMI.png|160pxOperation Stealth]] . Another option is to work on merging someone else's reverse engineering work, such as was done with the [[File:GSOC_zvision.png|160pxZVision]] [[File:GSOC_EMI_asmengine.png|160px]]
If you'd prefer to improve ScummVM more directly, there are even more options available there; in the past, students have improved our OpenGL support, added a testing framework, written a new GUI framework, improved sound format support and added support for high-colour (16bpp and above) graphics. It's difficult for us to imagine ScummVM as it was before some of these projects, you can make a huge difference!
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