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(added apple iigs agi interpreter versions) |
(fixed dynamic priority table information) |
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<nowiki>**</nowiki> - Despite its version number, it's more an hybrid between AGI1 & AGI2<br /> | <nowiki>**</nowiki> - Despite its version number, it's more an hybrid between AGI1 & AGI2<br /> | ||
<nowiki>***</nowiki> - Claimed to exist | <nowiki>***</nowiki> - Claimed to exist | ||
AGI2.425 introduced dynamic priority bands, settable by game scripts. | |||
But this feature was removed immediately afterwards until 2.936 (last version of AGI2). | |||
AGI2.425, 2.936 and 3.002.086 had broken support for it. KQ4 requires this broken support, otherwise some priority issues occur. | |||
== AGI3 == | == AGI3 == | ||
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<nowiki>*</nowiki> - Shipped on both 3.5" & 5.25" disks | <nowiki>*</nowiki> - Shipped on both 3.5" & 5.25" disks | ||
== AGI on Apple IIgs == | == AGI on Apple IIgs == |
edits