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ScummVM has stable support for the older Sierra SCI games, but the newer ones -- such as Space Quest 6, Quest for Glory 4, Gabriel Knight 1 -- still need extensive work. As this is also something we are very actively working on ourselves, please come talk to us if you would be interested in helping out with reverse engineering and re-implementation. | ScummVM has stable support for the older Sierra SCI games, but the newer ones -- such as Space Quest 6, Quest for Glory 4, Gabriel Knight 1 -- still need extensive work. As this is also something we are very actively working on ourselves, please come talk to us if you would be interested in helping out with reverse engineering and re-implementation. | ||
=== | === Dink Smallwood engine === | ||
Technical contacts: [[user:strangerke|strangerke]], [[User:dreammaster|dreammaster]] | Technical contacts: [[user:strangerke|strangerke]], [[User:dreammaster|dreammaster]] | ||
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Difficulty level: Medium. Good C++ knowledge. | Difficulty level: Medium. Good C++ knowledge. | ||
Dink Smallwood is an action | Dink Smallwood is an action RPG video game, developed by Robinson Technologies, at the time consisting of Seth Robinson, Justin Martin, and Greg Smith. It was first released in 1998 before being released as freeware on October 17, 1999. The game has a small but constant fan following that continues to develop add-ons for the game more than 15 years after its release. The game is also notable for its humorous dialogue and surrealistic themes in various scenes between the gameplay. | ||
The purpose of the task is to port the available sources of Dink Smallwood on top of ScummVM's framework and to make sure it also support fan's MOD. | The purpose of the task is to port the available sources of Dink Smallwood on top of ScummVM's framework and to make sure it also have a good support fan's MOD. (about 350 games currently) | ||
== Infrastructure Tasks == | == Infrastructure Tasks == |