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(Starship Titanic is available for purchase) |
(Remove finished TODOs and update infobox) |
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{{GameDescription| | {{GameDescription| | ||
name=Starship Titanic| | name=Starship Titanic| | ||
release=1998| | release=1998| | ||
publisher=[[ | publisher=[[Simon & Schuster Interactive]]| | ||
distributor=[[ | distributor=[[Simon & Schuster Interactive]]| | ||
developer=[[The Digital Village]]| | developer=[[The Digital Village]]| | ||
platforms=Windows, Macintosh| | platforms=Windows, Macintosh| | ||
resolution=640x480, 16-bit color| | |||
engine=[[Titanic]]| | engine=[[Titanic]]| | ||
support= | support=Since ScummVM 1.10.0| | ||
purchase=[[Where to get the games#Other Games|Yes]]| | purchase=[[Where to get the games#Other Games|Yes]]| | ||
}} | }} | ||
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== TODOs == | == TODOs == | ||
* We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | * We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player. | ||
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names. | * The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names. |
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