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'''King's Quest V: Absence Makes the Heart Go Yonder''' was the fifth game in the [[King's Quest series]], and the first game to be released exclusively on the SCI engine. The evil wizard Mordack seeks revenge on Prince Alexander for turning his brother Manannan into a cat in King's Quest III. He shrinks Daventry castle and everyone inside and imprisons them in a bottle. Mordack threatens to feed the royal family to Manannan unless Prince Alexander can restore him to his former self. King Graham, who was out for a walk when Mordack shrank the castle, is the only one who can break the spell and free his family. | '''King's Quest V: Absence Makes the Heart Go Yonder''' was the fifth game in the [[King's Quest series]], and the first game to be released exclusively on the SCI engine. The evil wizard Mordack seeks revenge on Prince Alexander for turning his brother Manannan into a cat in King's Quest III. He shrinks Daventry castle and everyone inside and imprisons them in a bottle. Mordack threatens to feed the royal family to Manannan unless Prince Alexander can restore him to his former self. King Graham, who was out for a walk when Mordack shrank the castle, is the only one who can break the spell and free his family. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | |||
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD. | |||
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs. | |||
Copy all files to the game directory. Some games need additional work: | |||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | |||
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | |||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |||
==External links== | ==External links== |