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| ===Required data files - AGI=== | | ===Required data files - AGI=== |
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| WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
| | '''''All platforms''''' |
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| They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
| | * *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1) |
| | * OBJECT |
| | * *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR) |
| | * WORDS.TOK |
| | and if available |
| | * PAL.* |
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| Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
| | '''''Apple IIGS''''' |
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| Copy all files to the game directory. Some games need additional work:
| | These files are needed to enable music playback |
| | | * *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16) |
| '''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
| | * SIERRASTANDARD |
| | |
| * Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | |
| * Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |
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| ==External links== | | ==External links== |