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|SDL Keycodes | |SDL Keycodes | ||
|MSDN / SDL Keycodes (specific per game) | |MSDN / SDL Keycodes (specific per game) | ||
|- | |||
|Non-Unicode string encoding | |||
|OS-specific | |||
|OS-specific | |||
|Language-specific | |||
|} | |} | ||
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Since Wintermute has authoring tools available, there will at any point in time be at least a few games that are works-in-progress, and as the authors of these games might want to test their games in ScummVM, the engine has to be able to detect arbitrary Wintermute-games, to this end the detector code in this engine will check any folder containing "data.dcp", and try to read "startup.settings" and "default.game" (or optionally any other .game-file defined in startup.settings), the Name/Caption fields in the .game-file will be used as gameid/title (prefixing the gameid with "wmefan-" to avoid confusion with any other WME game that might happen to have taken that id. | Since Wintermute has authoring tools available, there will at any point in time be at least a few games that are works-in-progress, and as the authors of these games might want to test their games in ScummVM, the engine has to be able to detect arbitrary Wintermute-games, to this end the detector code in this engine will check any folder containing "data.dcp", and try to read "startup.settings" and "default.game" (or optionally any other .game-file defined in startup.settings), the Name/Caption fields in the .game-file will be used as gameid/title (prefixing the gameid with "wmefan-" to avoid confusion with any other WME game that might happen to have taken that id. | ||
All | All known games should have their md5s and gameids properly added. | ||
==Games targeted by the engine== | ==Games targeted by the engine== |
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