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Even though | Even though LucasArts released a [[GrimE/Grim_Fandango_Patch |patch]], Grim Fandango still has a number of bugs of the game data. Thanks to ScummVM's hot patching system we can fix them on the fly when loading the data. | ||
== Notable bugs fixed == | == Notable bugs fixed == | ||
* At the edge of the World Manny was unable to speak to Domino in his factory | * At the edge of the World Manny was unable to speak to Domino in his factory ([http://twitter.com/TimOfLegend/status/136970659535400960 1]). | ||
* The conveyor belt at the edge of the World is famously known to be really troublesome. That is no longer true in ScummVM. | * The conveyor belt at the edge of the World is famously known to be really troublesome. That is no longer true in ScummVM. | ||
* Bowlsley does not point the gun at Manny, but rather at some point in the wall ([http://www.youtube.com/watch?v=uHzoYVCJea0 2]). ScummVM fixes that and also Manny's animation in that sequence. | * Bowlsley does not point the gun at Manny, but rather at some point in the wall ([http://www.youtube.com/watch?v=uHzoYVCJea0 2]). ScummVM fixes that and also Manny's animation in that sequence. | ||
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* When handing Manny the work order Glottis' animation was choppy. | * When handing Manny the work order Glottis' animation was choppy. | ||
These are the most notable ones, but ScummVM fixes some other, more subtle, bugs. See [https://github.com/scummvm/scummvm/blob/master/dists/engine-data/patches/GrimPatchesDesc.txt here] for a full list. |
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