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Eriktorbjorn (talk | contribs) (I don't know if this makes the Ozawa track references clearer, but maybe...) |
Eriktorbjorn (talk | contribs) (Added notes about the CD version audio tracks, and use consistent terminology) |
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For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | ||
'''''Amiga, Atari ST, FM | '''''Amiga, Atari ST, FM Towns, PC EGA, PC Demo''''' | ||
**.LFL | **.LFL | ||
'''''PC CD''''' | '''''PC CD''''' | ||
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===Audio tracks=== | ===Audio tracks=== | ||
For more information about how to use the FM | For more information about how to use the FM Towns and PC CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation]. | ||
As of ScummVM 2.6.0, it<nowiki>'s also possible to replace the music in the floppy versions, using the same audio formats and naming conventions as for CD audio tracks. These can be taken from any recording of Tchaikovsky's ''Swan Lake''</nowiki>, though depending on which one you use you may have to do some editing to get to the relevant parts. George "The Fat Man" Sanger used the Seiji Ozawa recording, with the Boston Symphony Orchestra, as tempo reference<ref>https://mixnmojo.com/features/sitefeatures/LucasArts-Secret-History-4-Loom/5</ref>, so that one will be used as one of the examples here along with its track names. Track times, where given, are approximations based on the Ozawa recording. | As of ScummVM 2.6.0, it<nowiki>'s also possible to replace the music in the floppy versions, using the same audio formats and naming conventions as for CD audio tracks. These can be taken from any recording of Tchaikovsky's ''Swan Lake''</nowiki>, though depending on which one you use you may have to do some editing to get to the relevant parts. George "The Fat Man" Sanger used the Seiji Ozawa recording, with the Boston Symphony Orchestra, as tempo reference<ref>https://mixnmojo.com/features/sitefeatures/LucasArts-Secret-History-4-Loom/5</ref>, so that one will be used as one of the examples here along with its track names. Track times, where given, are approximations based on the Ozawa recording. | ||
The floppy versions of Loom are the EGA DOS (including the demos), Macintosh 16 color, Amiga, and Atari ST versions. The instructions below only apply to them. | The floppy versions of Loom are the EGA DOS (including the demos), Macintosh 16 color, Amiga, and Atari ST versions. The instructions below only apply to them. The TurboGrafx/PC Engine and FM Towns versions already use audio tracks for their music, but replacing them may not work as well as you'd expect since at least the FM Towns version hard-codes the length of the tracks. The VGA version has all its sound and music stuffed into one long audio track, and expects everything to be exactly where it is. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Audio tracks used by the Loom floppy versions | |+Audio tracks used by the Loom floppy versions | ||
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!rowspan=2|FM Towns | !rowspan=2|FM Towns | ||
!rowspan=2|TurboGrafx | !rowspan=2|TurboGrafx | ||
PC Engine | |||
!colspan=2|Ozawa | !colspan=2|Ozawa | ||
!rowspan=2|Track Name | !rowspan=2|Track Name | ||
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|Simulates right mouse button click | |Simulates right mouse button click | ||
|} | |} | ||
==TurboGrafx | ==TurboGrafx/PC Engine non-bugs== | ||
While the support for this version isn't quite perfect, there are a number of things that may look like bugs but which actually aren't. The following have been verified by running the original game in an emulator. Most of them are music-related, and in those cases the names used to refer to them come from the printed manual and built-in Sound Test: | While the support for this version isn't quite perfect, there are a number of things that may look like bugs but which actually aren't. The following have been verified by running the original game in an emulator. Most of them are music-related, and in those cases the names used to refer to them come from the printed manual and built-in Sound Test: | ||
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