Difference between revisions of "Loom"

Jump to navigation Jump to search
354 bytes added ,  07:45, 20 February 2022
Added notes about the CD version audio tracks, and use consistent terminology
(I don't know if this makes the Ozawa track references clearer, but maybe...)
(Added notes about the CD version audio tracks, and use consistent terminology)
Line 23: Line 23:
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].


'''''Amiga, Atari ST, FM-TOWNS, PC EGA, PC Demo'''''
'''''Amiga, Atari ST, FM Towns, PC EGA, PC Demo'''''
**.LFL
**.LFL
'''''PC CD'''''
'''''PC CD'''''
Line 42: Line 42:


===Audio tracks===
===Audio tracks===
For more information about how to use the FM-Towns and PC CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation].
For more information about how to use the FM Towns and PC CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation].


As of ScummVM 2.6.0, it<nowiki>'s also possible to replace the music in the floppy versions, using the same audio formats and naming conventions as for CD audio tracks. These can be taken from any recording of Tchaikovsky's ''Swan Lake''</nowiki>, though depending on which one you use you may have to do some editing to get to the relevant parts. George "The Fat Man" Sanger used the Seiji Ozawa recording, with the Boston Symphony Orchestra, as tempo reference<ref>https://mixnmojo.com/features/sitefeatures/LucasArts-Secret-History-4-Loom/5</ref>, so that one will be used as one of the examples here along with its track names. Track times, where given, are approximations based on the Ozawa recording.
As of ScummVM 2.6.0, it<nowiki>'s also possible to replace the music in the floppy versions, using the same audio formats and naming conventions as for CD audio tracks. These can be taken from any recording of Tchaikovsky's ''Swan Lake''</nowiki>, though depending on which one you use you may have to do some editing to get to the relevant parts. George "The Fat Man" Sanger used the Seiji Ozawa recording, with the Boston Symphony Orchestra, as tempo reference<ref>https://mixnmojo.com/features/sitefeatures/LucasArts-Secret-History-4-Loom/5</ref>, so that one will be used as one of the examples here along with its track names. Track times, where given, are approximations based on the Ozawa recording.


The floppy versions of Loom are the EGA DOS (including the demos), Macintosh 16 color, Amiga, and Atari ST versions. The instructions below only apply to them.
The floppy versions of Loom are the EGA DOS (including the demos), Macintosh 16 color, Amiga, and Atari ST versions. The instructions below only apply to them. The TurboGrafx/PC Engine and FM Towns versions already use audio tracks for their music, but replacing them may not work as well as you'd expect since at least the FM Towns version hard-codes the length of the tracks. The VGA version has all its sound and music stuffed into one long audio track, and expects everything to be exactly where it is.
{| class="wikitable"
{| class="wikitable"
|+Audio tracks used by the Loom floppy versions
|+Audio tracks used by the Loom floppy versions
Line 53: Line 53:
!rowspan=2|FM Towns
!rowspan=2|FM Towns
!rowspan=2|TurboGrafx
!rowspan=2|TurboGrafx
PC Engine
!colspan=2|Ozawa
!colspan=2|Ozawa
!rowspan=2|Track Name
!rowspan=2|Track Name
Line 215: Line 216:
|Simulates right mouse button click
|Simulates right mouse button click
|}
|}
==TurboGrafx-16/PC Engine non-bugs==
==TurboGrafx/PC Engine non-bugs==
While the support for this version isn't quite perfect, there are a number of things that may look like bugs but which actually aren't. The following have been verified by running the original game in an emulator. Most of them are music-related, and in those cases the names used to refer to them come from the printed manual and built-in Sound Test:
While the support for this version isn't quite perfect, there are a number of things that may look like bugs but which actually aren't. The following have been verified by running the original game in an emulator. Most of them are music-related, and in those cases the names used to refer to them come from the printed manual and built-in Sound Test:


408

edits

Navigation menu