Difference between revisions of "Freescape"

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* Mouse and mouselook support for every game. For instance, the original Driller only had mouse support for Amiga and Atari, the rest of the releases allowed to use only keyboard or joystick.
* Mouse and mouselook support for every game. For instance, the original Driller only had mouse support for Amiga and Atari, the rest of the releases allowed to use only keyboard or joystick.
* Unified controls: Different releases featured different type of inputs and controls. ScummVM implementation unified them.
* Faster framerate. The original games run at 10fps (or less) while our implementation aims to have around 60fps or more. In theory, this should not affect the gameplay but this is still an area of research.
* Faster framerate. The original games run at 10fps (or less) while our implementation aims to have around 60fps or more. In theory, this should not affect the gameplay but this is still an area of research.


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==Cheats==
==Cheats==


The ScummVM reimplementation of Freescape will feature a number of generic cheats that will be implemented for every supported game:
The ScummVM reimplementation of Freescape features a number of generic cheats that are implemented for every supported game:


* Avoid failing: this disable falling in edges. The player will not able to complete a movement if it causes to fall.
* Avoid failing: this disable falling in edges. The player will not able to complete a movement if it causes to fall.


* Disable sensor damage: the player will not take any damage from shooting sensors.
* Disable sensor: sensors will not shoot the player.


* Extended timer: the game timer will be set to 99:59:59, which should give plenty of time to finish any game.
* Extended timer: the game timer will be set to 99:59:59, which should give plenty of time to finish any game.
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