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CrystalBen (talk | contribs) m (added some more Text for SPT Scripts) |
CrystalBen (talk | contribs) m (add new CPP files) |
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*C:\Xpat32\XpatFC\Map_ss.cpp | *C:\Xpat32\XpatFC\Map_ss.cpp | ||
*C:\Xpat32\XpatFC\Filecore.cpp | *C:\Xpat32\XpatFC\Filecore.cpp | ||
* Cursor.cpp | |||
* Xcsdll.cpp | |||
* Xpat.cpp | |||
* Xpatdll.cpp | |||
* xpatnode.cpp | |||
==Components== | ==Components== | ||
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==XCOMPILE.EXE== | ==XCOMPILE.EXE== | ||
[[File:XCOMPILE EMPTY.png|XCOMPILE is empty|thumb]] | |||
[[File:XCOMPILE FILLEDOUT.png|XCOMPILE is filled out|thumb]] | |||
* XCOMPILE is also known as XPAT Compile / XCOMPILE MFC Application | * XCOMPILE is also known as XPAT Compile / XCOMPILE MFC Application | ||
* XCOMPILE compile | * XCOMPILE compile Code of the SPT Scripts into the XCS Files, See [[Xpat#SPT Scripts|SPT Script section]] | ||
* Version: 1.0 (currently only known that 1.0 exists) developed in 1995 | * Version: 1.0 (currently only known that 1.0 exists) developed in 1995 | ||
* Application 16-bit NE | * Application 16-bit NE | ||
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* at first write your Project Name into Project Name | * at first write your Project Name into Project Name | ||
* then write your X and Y Resolution if wanted otherwise keep it at 0 , then you choose if you wanna uncheck "Allow Modifications and Recompilers". | * then write your X and Y Resolution if wanted otherwise keep it at 0 , then you choose if you wanna uncheck "Allow Modifications and Recompilers". | ||
* Write now your Path to your Scripts Folder (Scripts are .SPT Files) (Note: you only need to do | * Write now your Path to your Scripts Folder (Scripts are .SPT Files) (Note: you only need to do \ because XCOMPILE searches in the Path where it is stored.) | ||
* Leave Update Path blank for now. | * Leave Update Path blank for now. | ||
* Write by Name of Starting Script how your Script is called liked. | * Write by Name of Starting Script how your Script is called liked (example: example.spt). | ||
* Now write the Path where the DLL Files are stored (you need to to the same as for Path for the Script File). | * Now write the Path where the DLL Files are stored (you need to to the same as for Path for the Script File). | ||
* Leave Update Path empty. | * Leave Update Path empty. | ||
* Now press on the Save button (Floppy icon). | * Now press on the Save button (Floppy icon). | ||
* Then a new Window pop up, "Enter Base Path for the Compiler", write here | * Then a new Window pop up, "Enter Base Path for the Compiler", write here in which Folder XCOMPILE.EXE is located (Note: Only add to the Path of the Folder where XCOMPILE is stored is enough example: \ ). (you can choice Force Recompile if wanted / required.) | ||
* Congrats, now the Script gets compiled! | * Congrats, now the Script gets compiled! | ||
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==SPT Scripts== | ==SPT Scripts== | ||
*Some versions of Xpat Games | *Some versions of Xpat Games contains Code in the SPT Files. | ||
* | * SPT Scripts can be compiled over XCOMPILE | ||
* | * SPT stands most likely for Script | ||
==FLX Files== | ==FLX Files== | ||
*FLX Files are including the Animations for the Game | *FLX Files are including the Animations for the Game |
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