Difference between revisions of "Dark Side"

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Dark Side was [[Dark_Side/Releases| released in a number of platforms]] over the years. Depending on release you have, you need to extract and/or copy different files.
Dark Side was [[Dark_Side/Releases| released in a number of platforms]] over the years. Depending on release you have, you need to extract and/or copy different files.
===ZX Spectrum releases===
If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] you will need to extract three files:
* The title screen image, which should be renamed as "darkside.zx.title" and has exactly 6912 bytes.
* The game data, which should be renamed as "darkside.zx.data" and is around 34 kbytes.
* The border image, which should be renamed as "darkside.zx.border" and has exactly 6912 bytes.
For instance, for the original Incentive release (1988), you can inspect their files using the <code>tzxls</code> command:
<code> $ tzxls darkside.tzx
...
5  Turbo Speed Data Block      6912 bytes of bogus header
6  Turbo Speed Data Block      34460 bytes of bogus header
7  Turbo Speed Data Block      6912 bytes of bogus header
</code>
In order to extract these files, use the <code>tzxcat</code> command:
<code>
tzxcat darkside.tzx -b 5 > driller.zx.title
tzxcat darkside.tzx -b 6 > driller.zx.data
tzxcat darkside.tzx -b 7 > driller.zx.border
</code>


===DOS releases===
===DOS releases===
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* scn1?.dat
* scn1?.dat


So far, only EGA endering mode are supported so far.
So far, only EGA and CGA rendering modes are supported.


===Other releases and demos===
===Other releases and demos===
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